{"id":25388,"date":"2026-02-17T10:35:18","date_gmt":"2026-02-17T09:35:18","guid":{"rendered":"https:\/\/www.nemprogrammering.dk\/wp\/?p=25388"},"modified":"2026-03-04T12:48:46","modified_gmt":"2026-03-04T11:48:46","slug":"deathzone-og-retry","status":"publish","type":"post","link":"https:\/\/www.nemprogrammering.dk\/wp\/deathzone-og-retry\/","title":{"rendered":"DeathZone og Retry"},"content":{"rendered":"\t\t<div class=\"woocommerce\">\n\t\t\t<div class=\"woocommerce-info wc-memberships-restriction-message wc-memberships-message wc-memberships-content-restricted-message\">\n\t\t\t\tTo access this post, you must purchase <span class=\"wc-memberships-products-grant-access\"><a href=\"https:\/\/www.nemprogrammering.dk\/wp\/downloads\/produkter\/spiludvikling-med-unity\/\">Spiludvikling med Unity<\/a><\/span>.\t\t    <\/div>\n\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"\n<div class=\"woocommerce\">\n<div class=\"woocommerce-info wc-memberships-restriction-message wc-memberships-message wc-memberships-content-restricted-message\">\n\t\t\t\tTo access this post, you must purchase <span class=\"wc-memberships-products-grant-access\"><a href=\"https:\/\/www.nemprogrammering.dk\/wp\/downloads\/produkter\/spiludvikling-med-unity\/\">Spiludvikling med Unity<\/a><\/span>.\t\t    <\/div>\n<\/p><\/div>\n","protected":false},"author":933,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"video.php","format":"standard","meta":{"footnotes":""},"categories":[180],"tags":[],"class_list":["post-25388","post","type-post","status-publish","format-standard","hentry","category-unity-2d-kursus","membership-content","access-restricted"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>DeathZone i Unity - Retry og Scene Reload<\/title>\n<meta name=\"description\" content=\"Vi laver en DeathZone, som registrerer n\u00e5r spilleren falder eller rammer et farligt omr\u00e5de. 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